No description
- C# 46.1%
- C++ 29.2%
- Ruby 18.3%
- C 3.5%
- GDShader 2%
- Other 0.9%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| assets | ||
| materials | ||
| native | ||
| prefabs | ||
| ruby | ||
| scripts | ||
| shaders | ||
| tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| blockcode_test.tscn | ||
| CppTest.cs | ||
| CppTest.cs.uid | ||
| event_hitbox.tres | ||
| export_presets.cfg | ||
| icon.svg | ||
| icon.svg.import | ||
| LICENSE | ||
| main.tscn | ||
| meow5.wav | ||
| meow5.wav.import | ||
| MKXP-Sunshine Map Editor.csproj | ||
| MKXP-Sunshine Map Editor.sln | ||
| project.godot | ||
| README.md | ||
Mkxp Sunshine Editor
Currently there is only map view
Building
So far, only x64 Linux and Windows are supported, but you can try adding support for your platform yourself
-
Install ruby 3+ if not installed
-
Build
godot-cppin/native/godot-cpp/(Follow the official build instructions for your target platform) -
Build editor GDExtension in
/native/
cmake -B build
cmake --build build